Yunite features a custom games system without password leaking for all creators with custom games in Fortnite.
Yunite cannot host in-game custom games. You need a creator with access to custom games who can host your game.
To get started with custom games, follow these steps:
- Go to the Custom Games under the Fortnite heading.
- Select the host role. Anyone with this role will have access to use the presets.
Before you can run the custom, you must create at least one preset. You can figure out how to set up a preset with the information below.
|Name||Yes||The displayed name of the preset when presented to hosts.|
|Match Type||Yes||Select the game mode. Default and Arena modes are supported.|
|Region||Yes||The region you're playing in. Make sure that this is correct. Otherwise, your players will queue in a different region.|
|Allowed platforms||Yes||Set which platforms are allowed for your players to use. Yunite will check the platform live in each game and not use the platform your members selected when registering. We strongly discourage allowing Switch players to participate as they can see the code in clear text.|
|Preferred Roles||No||People having this role will always be chosen and receive the code. This is useful for VIPs etc. Do not use this for a bigger role.|
|Max players||Yes||The max. amount of players that should get the code. Max. allowed value is 520.|
|Role to ping||No||If selected, this role will be pinged once a new game is started.|
|Sign Up Channel||Yes||The channel Yunite posts the sign-up message in.|
|Results List Channel||No||In this channel, Yunite will post a list of all chosen users.|
|Live Tracking Channel||No||Yunite will post the embed containing in-game status and kills of each player into this channel if enabled below.|
|Leak Detection Channel||No||If the feature is enabled below and Yunite detects a suspicious party activity, it will report this to you in the selected channel.|
|Live Tracking||No||Attempts to track kills and in-game status of each party if enabled; requires a "Live Tracking Channel" to be set. Note: Only available for < 120 players; may be inaccurate.|
|Leak Detection||No||This will keep an eye on your players' parties and check if there are any changes after adding the code. Only available for <= 150 player games. Only use this if you experience leaking.|
|Allow fill||No||Switch this on if you want to allow solo players to queue in-game modes with 2+ players.|
|Banned Player Detection||No||If checked, Yunite will scan every party, and if it detects a banned player in the user's party, it will reject the party.|
|Require all players to be verified||No||If checked, Yunite will scan every party for all players to be verified and rejects parties with unverified players.|
Your users must be signed up with the Fortnite Registration system on your server. Otherwise, they can not participate. The host must've verified with Yunite as well beforehand.
To run a custom game matchmaking, please switch to host mode by clicking on the "Host Customs" tab in the top middle of your screen.
First, click on the preset you are hosting. This will post the "Sign Up Phase" message into the Sign Up Channel you previously set up.
After you open the Sign Up Phase, Yunite will display a code in your browser. Copy that code out of your browser and enter it in the custom games tab in Fortnite. After inserting the code into Fortnite, choose the correct game mode and region, and open the queue.
After you feel as if enough people applied, click the blue Dispatch button. After that, Yunite will interact with your users to enter codes into their parties. Here's a video tutorial on everything you need to do as a host:
- If they are randomly chosen, they'll receive a DM with further instructions.
- The players must accept a friend request from one of the in-game Yunite Bots.
- The players must invite the bot into their in-game party.
- They must promote Yunite to party leader in-game.
- Yunite will now enter the code in-game and leave once done successfully.
After every player has done this procedure or after 5 minutes (whichever is earlier), Yunite will display a message telling you to run the match now in the web interface.
Please wait for this message in the web interface before running the match.
You can track your users' progress on the dashboard. You can see who added, invited the bot, and finished the process successfully.
Here you can also see which users have been rejected by the bot. Click on the (i) beside the user's name to see the exact reason why the Yunite system rejected the user.